Objects that are stuck together are almost impossible to edit later.Īlso learn how the inference works, and master using shift + drag to move/ create things on a locked axis (the axis - red, green or blue - will highlight when you hold shift, and the tool will only move along the highlighted axis). Groups are also essential to make sure objects don't stick together. This is super useful for repeated geometry and reused things like roof trusses, etc. If you copy a component and then edit the copy, the original also updates to reflect the changes you made. If you copy a group and then edit the copy, the original remains unchanged. And learn the difference between groups and components. What are you running sketchup on?įirst, and most important advice: LEARN HOW TO USE GROUPS. Obviously the latter method ends up with walls of zero thickness, but is this a big deal when all I want to do is generate ideas? If I do get past this issue, what's the best way to draw a basic house? I've watched tutorials and there seem to be two different methods:ġ) draw each wall as a long thin rectangle and pull it for height.Ģ) draw a large rectangle, the size of the house and pull it up for height. That's very annoying, is it a known feature? Every time I click the select arrow (top left button) the thing just stops functioning for (and I just timed it) 20 seconds. It looks ok so far but I have one serious issue. I tried the browser version but I didn't like that at all so I downloaded Sketchup Make and am trying that instead. With this in mind I thought I'd try Sketchup. I'm not looking at producing engineering drawings, I just want to show the engineer what we want. Length specify a scale length by typing a number, a unit type, and Enter ie.We're planning to build a house next year, so I figured I'd have a go at designing something. Shift hold down to scale uniformly (don’t distort)Īmount specify a scale factor by typing a number and Enter ie. Scale (S) Ctrl hold down to scale about center Slope specify an angle as a slope by typing a rise, a colon (:), a run, and Enter ie. 90,20Īngle specify an angle by typing a number and Enter Rotated Rectangle Shift lock in current direction/planeĪlt lock drawing plane for first edge (after first click)ĭimensions, Angle click to place first two corners, then type width, angle and Enter ie. Rectangle (R) Ctrl start drawing from centerĭimensions specify dimensions by typing length, width and Enter ie. Push/Pull (P) Ctrl push/pull a copy of the face (leaving the original face in place)ĭouble-Click apply last push/pull amount to this faceĭistance specify a push/pull amount by typing a number and Enter Shift replace material – paint all matching faces in the modelĬtrl+Shift replace material on object - paint all matching faces on the same object Paint Bucket (B) Ctrl fill material – paint all matching adjacent faces Orbit (O) Ctrl hold down to disable “gravity-weighted” orbiting Internal Copy Array n copies in between: move first copy, type a number, the / key, and Enterĭistance specify an offset distance by typing a number and Enter Shift hold down to lock in current inference directionĪlt auto-fold (allow move even if it means adding extra edges and faces)ĭistance specify move distance by typing a number and EnterĮxternal Copy Array n copies in a row: move first copy, type a number, the X key, and Enter Look Around Eye Height specify eye height by typing a number and Enter Length specify length by typing a number and Enter Line (L) Shift lock in current inference directionĪrrows lock direction up = blue, right = red, left = green, and down = parallel/perpendicular Radius specify radius by typing a number and EnterĮraser (E) Ctrl soften/smooth (use on edges to make adjacent faces appear curved)įollow Me Alt use face perimeter as extrusion pathĮxpert Tip! first Select path, then choose the Follow Me tool, then click on the face to extrude Segments specify number of segments by typing a number, the S key, and Enter Radius specify radius by typing a number, the R key, and Enter Here is my Keyboard Shortcut List: (starting with the bottom key row, left to right.) Z= MoveĢ Point Arc (A) Bulge specify bulge amount by typing a number and Enter This arrangement also sharply reduces having to look at the keyboard as the keystrokes can be accomplished by touch alone. Using a three-button mouse for all camera movements allows me to design with almost no cursor trips to the toolbar for normal work. I have finally accomplished re-assigning my Keyboard Shortcuts so that almost all my most used commands are within a finger’s reach of my left hand resting at the corner of my keyboard.
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